Autonomous Light Air Vessels
Robotic installation (with Jed Berk, artist, 2006)
I designed and programmed the software brains of these robots, working closely with the artist, Jed Berk, to refine their behavior and design the overall performance. We designed the flock to interact with the audience and with each other in such a way as to transform a large architectural space with the minimum of material, energy, and intelligence. Each ALAV responded to proximity to people, to each other, and to its physical position with respect to the overall space. Visitors could call the ALAVs using a mobile phone. The ALAV that chose to field the call posed a set of questions to the caller, whose answers determined its subsequent behavior. [More...]
Belongs to category Collaborations with artists, Project archive, Software design
Themes: context-aware computing, DIY robotics
The Gambit
Context-aware site-specific installation (with Kati Rubinyi, artist, 2002)
I designed the software for this portable, interactive, site-specific animation sited in the lobby of John Portman’s Westin-Bonaventure Hotel in downtown Los Angeles. [More...]
Belongs to category Collaborations with artists, Project archive, Software design
Themes: context-aware computing
The History of Stereo
Computer game (with Kati Rubinyi, artist, 2000)
The History of Stereo is a computer game and interactive structuralist film based on media-historian Friederich Kittler’s history of stereophonic sound. [More...]
Belongs to category Collaborations with artists, Project archive, Software design