Work category » Software design

ELO Directory of Electronic Literature

Online directory of Electronic Literature (2008-2009)

In the capacity of Technical Director of the Electronic Literature Organization, I am coordinating a major rebuild of the ELO Directory of e-Literature (to be launched later in 2008). During the past year we have also been working as a partner in the Library of Congress digital preservation initiative, where we have been working on the problem of preserving web-based, born-digital works of e-lit.

NETLab Hub

Microcontroller server framework (with Phil Van Allen, 2004-present)

NETLab Connect (New Ecology of Things Lab Connection) is a project to create free, open-source software and hardware tools for student and professional designers who want to create interactive objects and spaces. The project strives to open up new possibilities for design work that previously required deep technical skill or collaborations with engineers.

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Beverly Willis Architecture Foundation DNArchive

Online database/Wiki (2008)

The Dynamic National Archive is a project of the Beverly Willis Architecture Foundation, whose mission is to advance the status of women in the architectural profession, particularly in the history of Modernism. The DNArchive is a collaborative, public Wiki that collects information on 20th century women practitioners. (Launch later in 2008.)

Digital Karnak

Web database of topographic reconstruction of temple complex (scheduled late-2008)

Digital library of reconstruction models and teaching resources about the temple complex at Karnak. Launched September 2008. Primarily aimed at college instructors and students, it documents in detail the ancient temple complex of Karnak in Egypt. The project makes use of various recent technologies such as Ajax and Google Maps programming to organize the database in spatial terms.

Autonomous Light Air Vessels

Robotic installation (with Jed Berk, artist, 2006)

I designed and programmed the software brains of these robots, working closely with the artist, Jed Berk, to refine their behavior and design the overall performance. We designed the flock to interact with the audience and with each other in such a way as to transform a large architectural space with the minimum of material, energy, and intelligence. Each ALAV responded to proximity to people, to each other, and to its physical position with respect to the overall space. Visitors could call the ALAVs using a mobile phone. The ALAV that chose to field the call posed a set of questions to the caller, whose answers determined its subsequent behavior. [More...]

Electronic Book Review

Web-based journal of online critical writing (with Anne Burdick (Graphic Designer) and Joseph Tabbi (Editor), 1999-present)

Since 2001 I have been the site architect and technical editor of the Electronic Book Review, one of the longest standing journals of online critical writing. Its purpose is to foster invention and experimentation in critical and academic writing on the web.

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Digital Roman Forum

Web database of topographic reconstruction of the Roman Forum (2006)

Launched in 2006 by the UCLA Experiential Technologies Center and the Institute for Advanced Technology in the Humanities at the University of Virginia, this site publishes detailed reconstructions of the ancient Roman Forum and supporting information. This project was recently selected by the National Endowment for the Humanities for inclusion in The Best of Humanities on the Web.

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The Gambit

Context-aware site-specific installation (with Kati Rubinyi, artist, 2002)

I designed the software for this portable, interactive, site-specific animation sited in the lobby of John Portman’s Westin-Bonaventure Hotel in downtown Los Angeles. [More...]

CLUI Land Use Database

Online database of sites in the US (2000)

I was a database consultant for the Center of Land Use Interpretation in Los Angeles, and implemented the first version of the CLUI Land Use Database.

The History of Stereo

Computer game (with Kati Rubinyi, artist, 2000)

The History of Stereo is a computer game and interactive structuralist film based on media-historian Friederich Kittler’s history of stereophonic sound. [More...]

Syndigen/Rightspring

Content syndication and licensing system (2000-2002)

I was the co-founder of this company that developed a software application framework for online digital content. Rightspring, Inc. used this system as its core infrastructure for cataloging, auditioning and acquiring of licenses for digital audio assets.

Art and Text subscriber database

Online subscriber database (1999)

I built an online database for managing the subscriptions for this Los Angeles-based contemporary art periodical (now renamed ArtUS).